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Aggressive Spells

Pentrinsic code, as explained in the Glossary, is a programming language similar to binary and unbound trinary (UTC). Unlike them, however, pentrinsic coding uses a three dimensional interface. In other words, reality. It is this use of reality as an interface that has most people calling pentrinsic coding magic.

Although pentrinsic code is universal (Except on Earth and other inner planets of the Sol system.), it is approached in two different ways, each according to race.

Homo Sapiens programmers (called musers) use spectral-anchored pentrinsic. The potency of any given program is relative to the amount of physical mass the code can be attached to. A Haven spell, for instance, has greater effect and scope when used on a planet as opposed to an asteroid.

Homo Magicus musers use ireality-anchored pentrinsic. To a normal human, they appear to have limitless access to unending sources of invisible mass to attach their codes. To an extent, this is true. Effort must still be used by the homo Magicus muser, however, because the code must be exported from ireality into spectral reality.

The difference in the resulting power of program, variety of program and even result of program is vast. This difference is further magnified by the fact that while any human person can learn pentrinsic coding with enough years study in higher mathematics, all homo Magicus people know pentrinsic coding inherently. A four year old Marks child, for instance, would be comparable to the most powerful homo Sapiens muser.

New: Apr 23, 2004: There is a third hybrid "race". It has no species designation, but rather is the result of a union between both homo Sapiens and homo Magicus. (The mother is invariably human, the father Marks.) Although the child inherits traits from both parents, the self-imposed trait of servitude is never present. Additionally, although the evidence is at this point merely anecdotal, these offspring appear to retain the vast majority of their Marks' traits of inherent mathematics and pentrinsic coding.

Sadly, the majority of these people find themselves excluded from both societies. Humans to not trust them and Marks fear they will not be able to control their inherent abilities as they grow more aware of them. It is speculated, though not proven, that the period of galactic unrest that occurred during the 150 years between 3190 and 3340 - known as Centaur's Gambit - are a result of the Marks race's efforts to contain what they perceived as the growing threat to peace brought on by the existence of these hybrids. End of addition.

There is one major "weakness" that is common to both races; pentrinsic code can only be used for altering reality (and ireality) in a non-aggressive way. Aggressive spells do exist, but the price paid to code and run an aggressive pentrinsic program is steep. Very steep. Most of the known aggressive spells were used only during the Six Planets War and only by human musers who had been trained by General Kerri Marks, the first homo Magicus person. A table of aggressive spells is located here:

Aggressive Pentrinsic Programs

New: Apr 23, 2004: There is mounting evidence that while the hybrids are also adversely affected by the use of aggressive spells. There is, however, also mounting evidence that hybrids can use some aggressive spells in creative ways so as to avoid negative impact on themselves. End of addition.

It should be noted that although the table below list only common pentrinsic programs. There are infinitely more programs and variations that can and are used. Indeed, the only real restriction on coding and running any pentrinsic program is the absence of a stable long range chronological interface (addressed by Septuagint Mercy) and the  imagination and skill of the muser.

 

Program

Effect

homo Sapiens

homo Magicus

Alter

A useful spell that can alter the appearance, and even the makeup of simple inorganic materials.

Usable by advanced musers, but limited to fibrous material, such as cloth. Standard program used  starting in early childhood. Although there is opportunity to abuse the spell - such as altering plentiful material into valuable objects - it is never used as such.
BeThere

Instantly teleports muser to location within sight.

Only advanced muser are capable of using this programming. Standard program used  starting in early childhood.
Clean A quick, effective program that removes toxins from the body.

Can also be used as a type of Restore spell. Because of this, Marks people are rarely sick.

Usable by many musers. Usable from childhood.
Convert Shifts a homo Sapiens pentrinsic program into a  Tier One homo Magicus spell Not Usable Any
Cordbot Creates a minature image of the muser and records events as specified for playback at any time in the future. Popular among university students. In common use by university students. In common use by preschool children during first year of "Application of Ireality and Spectral Phased Mathematics" instruction
Dream Shield Protects an area from unwanted entrance of others through a dream state. Only trained and talented psychologists are capable of using this spell. Standard in most homes, but little used except during times of unrest or uncertainty.
Free Spirit A mood altering spell that gives the muser  heightened erotic senses and increased reproductive capabilities Only advanced musers are capable of using this program. A notable exception is the Nojuran race, which teaches to their children upon reaching puberty. Although well within the capabilities of virtually every Marks, the spell is not used by them.
Haven Haven is a core spell that is used prior to running other, more stressful programs.

Provides a sense of comfort and calm.

Provides a sense of comfort, calm, and superior awareness

 Area of effect is dependent upon skill and desire of muser, but generally is localized to a fifty meter radius. . Area of effect is dependent upon the desire of muser and has an area of effect that extends over a 100 kilometer radius.

Haven is the only spell that still uses a vocal component, though whether required or because of tradition is unknown.

Held Back Alters the focal point of gravity. Not Usable A potentially aggressive spell, Marks casters are very careful about using this spell, and will resort to it only in the strictest defensive scenarios.
Improve Upgrades a running program to a higher, more effective level. Not Usable Used mostly following the conversion of a homo Sapiens program into a homo Magicus program.
Little G

(Same G)

Quickly and efficiently adjusts gravity to allow for safe landing from a great height.

(Same G is a related spell that fixes gravity at a certain point.)

Usable by most musers upon their own persons. Used by all from early childhood. Usable on any object up to the size of medium space craft and modestly sized buildings
Organize Spell used to organize spectral objects such as room cleaning, packing/unpacking luggage, and the like Usable by most musers. Used from childhood.
Over Again Regenerates all aspects of the recipient's existence, including all physical attributes, most memory, and virtually all life experience. Not Usable Usable by many, but usage is extremely rare and generally undesirable, as the recipient effectively ceases to be the person they were.
Rebound Reverses the velocity of an object. A popular spell used mostly in the game by the same name. Mass restrictions of less than 10 kilos limit the spell's use. With a mass restriction of several hundred thousand metric tons, this spell is taught early on in age and remains useful throughout life.
Recluse Similar to the Haven spell, the Recluse program also isolates the caster from other humans, creating a sense of solitude. Used mostly by the Nojuran race, who prize solitude and individuality. Usable to any Marks caster but only rarely used.
Restore Essentially a healing spell, Restore accelerates the body's healing process. Capable of healing anything up to serious wounds or extreme physical depletion. Generally works on fellow Homo sapiens only. The greater the need, the greater the impact on the muser's own endurance and general health. Capable of restoring full health to any life form, regardless of type or extent of distress. Cannot be used to restore life to dead or nonliving artifacts. Little or no impact on muser.
Shifting Used to alter primary awareness of muser from a different state. Not Usable Used mainly by students entering or returning from extended forays into Ireality.

Also used by parents to enter their children's dreams to wake them.

Sink Blends a specific spectral artifact into another, giving the appearance of one object "sinking" into the other. Not Usable Well within the capability of any Marks beyond childhood, but used hesitantly because of potential aggressive characteristics.
Soothe One of a large segment of healing programs, the Soothe spell focuses more on sleep and deep relaxation. Limited to musers and any person in the immediate vicinity. Knowledge of the individual's life style greatly increases effectiveness. Used by Marks' people to quickly render unconscious aggressive humans who threaten bodily harm to themselves or others.
Talk Simple communications spell. Usable to approximately 50AUs Range limited only by skill of caster (not receiver). Typical distance is measured in hundreds of light years.
Teleport Similar to Be There. Range is greatly increased. Few capable. Standard program starting from adolescence.
With You A communications program that allows a high level of intimacy between callers.

A relationship between the two is required for With You to work.

Not Usable

Talk closest spell

Range is determined by skill of caster & receiver and level of relationship. Typical distance between close relatives, married couples and committed couples is measured in thousands of light years.